on Tuesday, July 19, 2011

Now that Corporate Command (CC) has been reinstated, I'd like to take this opportunity to explain exactly how it will work. Taggart has utilized several different types of corporate structure from our earliest days in null, the most used probably being the CEO/board of directors (BoD) model. The BoD was made up of veteran Taggart pilots who bought shares in the corp and therefore had a say in how it should be run. This model lasted for quite awhile, even after Taggart left null. In-game and in the forums, the BoD had powerful roles and assisted the CEO.

Since its focus on wormhole space a few years ago and becoming more decentralized, Taggart has restructured its corporate model. We now use a modified form of the older Corporate Command, itself a variant of the BoD. It is essentially made up of four C-suite titles for the highest officers, based on standard real life business practice.

Chief Executive Officer (CEO): The Taggart CEO is the highest authority in the corp and alliance and all decisions involving the upper levels of corporate policy or management are approved by him or one of his delegates. His direct duties include recruiting the CC officers, approving new wormhole installations, and conducting the accession process for VoS alliance candidates.

Chief Human Resources Officer (CHRO): Formerly known as the HR director, the CHRO has one of the most important responsibilities in Taggart: ensuring that our stringent recruitment process is upheld and only quality pilots are permitted to join our corporation. We take our philosophy very seriously and our application process, often referred to as grueling by candidates, is designed to weed out not only socialists and other non-capitalists, but also spies, thieves, and other undesirables. The CHRO also manages the HR staff and awards decorations to those who have earned them.

Chief Financial Officer (CFO): The Taggart CFO serves as the arbiter of the corporation wallet and all roles and divisions thereof. He manages the accounting staff and handles payouts for employees and contractors. He is also the primary source of corporate auditing in the event of a dispute.

Chief Security Officer (CSO): The CSO of real life corporations often handle risk management and corporate security policy. The CSO of Taggart has somewhat similar responsibilities, but is mostly a combat consultant in times of peace. In combat operations he is responsible for implementing Taggart's security policies and serving directly as a fleet commander in the field. The CSO also approves starbase defenses and investigates allegations of corporate misconduct or malfeasance, in concert with the CFO and CHRO as necessary.

Each CC officer has the ability to hire managers and other staff should they so desire, the largest department being HR. Smaller departments, such as Public Relations, generally report to a CC officer besides the CEO, the CEO only being consulted for matters which the rest of the CC cannot resolve (which are rare). For a listing and short biographies of our current CC officers and other managerial staff, see our executive bios section.
on Sunday, July 3, 2011
"I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose...Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city, as well."- Andrew Ryan

Rapture is one of TTI's wormholes (WHs). For those of you unfamiliar with WHs, they are systems in space that can only be accessed by going through unstable, naturally occurring gates (also called wormholes). The EVE wiki has a good article on them. The tl;dr is that they don't have a local channel, the sites in them must all be scanned down, and they are populated by badass rats called the Sleepers that are basically big metal isk pinatas.

Rapture is a class 5 WH and therefore the sleepers there are quite difficult and can be taken down only by a trained, coordinated gang, generally made up of battleships or t3 cruisers. The Rapture crew is made up of salty space dogs who are equally familiar with sleeper strategies, coarse language, and extensive de-n00bification tactics.

Rapture's primary purpose is sleeper combat, but its pilots occasionally engage in pvp as well, such as yesterday when several crewmembers asploded some Russians who apparently like to run sites sans d-scan.

Some of you who are familiar with Ayn Rand and videogames may have already guessed it, but Rapture is named after a fictional underwater city from the BioShock series of video games. The city of Rapture was built as a haven for those seeking refuge from the oppressive philosophies of the surface world, which included religion, socialism, and other such nonsense. Similarly, our Rapture is hidden away from the conventional world and only objectivists and those who are interested in the power of the individual may live here.
Welcome to the blog of Taggart Transdimensional, Inc. (TTI). TTI is a corporation in the massively-multiplayer online (MMO) game EVE Online, a science fiction epic set tens of thousands of years in the future where players take the role of elite starship pilots, in a galaxy called New Eden. Within the game, players often organize themselves into groups called corporations (often called "guilds" in other MMOs.) Taggart was created on the principles of objectivism, a hypercapitalist political, economic, and social philosophy created by Russian-American author Ayn Rand.  You can learn more about TTI at our website and forums. The purpose of this blog is to provide a less formal outlet for Taggart pilots to write about their experiences in New Eden.