Finding a pinata party |
A few days ago I logged on for morning scanning, as did some other zombies/Australians. As we scouted through the chain, we discovered the telltale signs of a pinata - a tower with arrays but no forcefield, and no ships on dscan. So simple and yet so exciting. A few of us went over to trash it and met with no resistance - wherever the owners were, they weren't around to defend their freshly unprepared tower. Happily, it was not a trap in the form of a "bugzapper" POS, i.e. a tower that is online but has not yet had a force field activated. Bugzappers appear to be pinatas from a distance, but will target and shoot enemies on grid.
The first array to go down was a component assembly array, followed by an SMA, some CHAs, and an x-large. The dry goods were mediocre at best, with no blueprint bonanzas or piles of nanoribbons to be found. While the nightmare in the SMA was destroyed, we made off with some t2 haulers and BCs. The BSs and mining barges were too large to exit the class 1, so they were self-destructed for measly insurance payouts. As the SMA killmail illustrates, some of the ships were fitted with very nice faction mods, not all of which were destroyed. They were presumably used for carebearish pursuits, as the corporation's KB isn't exactly a hotbed of pvp activity. So, while it was a small take, it was absolutely worth an hour of work.
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