on Wednesday, January 7, 2015
How frig holes work for most ships
Since the release of Hyperion in August 2014, w-space has been populated with tiny little frigate holes. Frig holes are common but aren't taking over; they make up about 10-15% of the chain at any given time. As their name would suggest, they can fit only small ships such as frigs, destroyers, and hictors with multiple bubbles fitted. They also regenerate mass, which makes them just about impossible to close. Their qualities give them a very limited engagement profile, but with the right numbers and fleet comp, anything can happen.

on Thursday, December 25, 2014
Some days in EVE you just have one of those days. In a good way. You log on, find a bunch of cool shit, asplode some people, and maybe not even die. On this particular day I found a pinata, killed two carriers, some BSs, and a marauder, and I survived everything. Maybe for you that's not a big deal, but I was quite tickled about it.

on Monday, December 22, 2014
I spent my first few days in Thera just observing and trying not to die, with mixed results. Pizza, Goons, UHURT, Camel, and many others have been flitting around from station to station, killing with reckless abandon, bless their hearts. Despite the carnage and the camps, a respectable market has flourished in the system, although docking and undocking to trade in these goods can be perilous. A few Theran-focused corps and communities have begun to spring up, and I decided to jump into some pubfleets to see what they were up to. The first one was a bomber gang with a terribad FC whose name I can't remember, and I ditched them quickly. The second one was led by a much more knowledgeable and less risk-averse Ukrainian named Shtuka, who happens to be the CEO of Revenge of the Liquidators, which until very recently was part of the Marmite highsec merc outfit. (On an unrelated note, the CEO of Marmite, Tora Bushido, is running for CSM 10 on a "safer highsec" platform. Please do not vote for him. Highsec is plenty safe enough as it is.)

on Sunday, December 21, 2014
This is Rhea
Rhea has been out for over a week now and therefore I feel expertly qualified to wax poetic on its merits and flaws. I'm a blogger right? That's what we do. We're experts on everything. Rhea added a bunch of shit to EVE, and I'll discuss each one in turn.

on Saturday, December 20, 2014
Look at this piece of crap
Today's Spectre was a collection of Ruptures and Muninns. Having trained t2 medium projectiles recently for something else that I have since forgotten, I put together a Muninn. I have precious little experience with gunnery in general, having flown mostly EWAR, missile, or tackle ships for much of my pvp career. Missiles are easy - for each class of missile, there is one ammo type that corresponds to each of the four damage types. T2 missiles add only a small wrinkle in that there is a long- and short-range option for each damage type. Missiles always hit when the target is in range, although damage application might be poor if there is a size mismatch between the missile and the target. Gunnery on the other hand is hard. There are so many ammo types, each with slight permutations in damage, tracking, optimal range, etc. Hybrids and lasers use cap (sometimes a great deal of it), which can provide fitting challenges that missile boats don't deal with, and of course a missile ship that is neuted out can still hurt ships until destroyed. Gun damage is applied instantly, while missiles take time to hit their target. And so on and so forth.